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Vegas Sabers - Sound FX (and more)

There are a few more things that'll need to be done to polish this project up right, but once you've finished the basic Track Motion keyframing, things should be looking pretty good. Yeah, I know, you ran into some issues when the saber went behind objects and people: let's not worry about that just now. Instead, you should take a break and do something fun and easy: sound FX. This step takes about five minutes and will really begin to make your battle authentic.

Sound FX

OK, this step is too easy, so I'm going to explain it in one sentence. Go to:

<http://theforce.net/theater/postproduction/soundfx/saberfx_fergo.shtml>

and download the sound fx and put them in your project. Any questions?

Special Special FX

Another fun part of the project is adding special special FX. Some examples to think about and play with are:

If you haven't rendered to a file and sent this baby out to your camcorder and played it back on a television, now is the time. You will be suitably impressed with the results and so will your geeky friends.

Final Notes -->

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